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Microsoft
Turn 10 Studios

 

Project : Forza Motorsport

Led the lighting design for open-world environments and cinematics. Balanced artistic mood with real-time performance optimization inside Microsoft's proprietary software.

Hasbro

Project : Marvel Avengers 

VFX lighting and live-action integration designed for high-contrast, product-focused lighting setups to maximize visual appeal and storytelling within short-form video advertisements.

Hasbro

Project : NURF Blaster

Developed realistic lighting, materials, and compositing for a Marvel × Nerf ad using Unreal Engine, Maya, Mari, and Nuke—seamlessly integrating live-action plates with 3D elements for a unified cinematic look.

Turn 10 Studio: Interview Project

Created a mood-driven lighting setup focused on storytelling through light, shadow, and composition. Experimented with volumetric lighting and color grading workflows

Water Simulation Study

Water simulation created in Houdini and rendered in V-Ray for Maya. I focused on achieving realistic surface tension, refraction, and caustic effects through fine-tuned particle simulation and custom water shading.

Freelance Project

Created a cinematic Unreal Engine environment showcasing Blue Canyon Technologies’ satellites across the solar system, with dynamic real-time lighting and sweeping camera motion.

Technicolor Studios

Project : Teenage Mutant Ninja Turtle
 

Developed episodic lighting strategies to maintain visual consistency and enhance narrative themes. Worked closely with art directors and cinematographers to achieve the creative vision.

Technicolor Studios

Project: Kung Fu Panda
 

Responsible for crafting cinematic lighting setups for key storytelling scenes. Focused on mood, atmosphere, and enhancing emotional impact across multiple environments.

Rathod_Pratik_Demoreel_2021

Demoreel

Personal Project
Lighting Breakdown

Model : 1957 Jaguar XKSS

The Jaguar XKSS is a road-going version of the Jaguar D-Type racing car, initially built in 1957. Only 16 were built and sold at the time. Nine were destroyed in a factory fire in 1957.

Unreal Engine 5 Using Lumen GI and Raytracing

DetailedLighting
Detailed Lighting
SceneDepth
Depth
LightsOnly
AO and Lights
Metallic
Metallic
Reflections
Reflections
WorldNormal
World Normal
Unlit
Base Color

Lights Used

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Materials and Texture

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PBR Master Material
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PBR Master Material 
Parameters
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 Car Paint Material 
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Car Paint Material 
Parameters
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PBR Mater Material instance Steel
Parameters
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PBR Road Texture
Parameters
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Emissive Material 
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Emissive Material Parameter
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PBR Asphalt Material
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Scene

Inspiration

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© 2025 by Pratik R Rathod
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