
Microsoft
Turn 10 Studios
Project : Forza Motorsport
Led the lighting design for open-world environments and cinematics. Balanced artistic mood with real-time performance optimization inside Microsoft's proprietary software.

Hasbro
Project : Marvel Avengers
VFX lighting and live-action integration designed for high-contrast, product-focused lighting setups to maximize visual appeal and storytelling within short-form video advertisements.

Hasbro
Project : NURF Blaster
Developed realistic lighting, materials, and compositing for a Marvel × Nerf ad using Unreal Engine, Maya, Mari, and Nuke—seamlessly integrating live-action plates with 3D elements for a unified cinematic look.

Turn 10 Studio: Interview Project
Created a mood-driven lighting setup focused on storytelling through light, shadow, and composition. Experimented with volumetric lighting and color grading workflows

Water Simulation Study
Water simulation created in Houdini and rendered in V-Ray for Maya. I focused on achieving realistic surface tension, refraction, and caustic effects through fine-tuned particle simulation and custom water shading.

Freelance Project
Created a cinematic Unreal Engine environment showcasing Blue Canyon Technologies’ satellites across the solar system, with dynamic real-time lighting and sweeping camera motion.

Technicolor Studios
Project : Teenage Mutant Ninja Turtle
Developed episodic lighting strategies to maintain visual consistency and enhance narrative themes. Worked closely with art directors and cinematographers to achieve the creative vision.

Technicolor Studios
Project: Kung Fu Panda
Responsible for crafting cinematic lighting setups for key storytelling scenes. Focused on mood, atmosphere, and enhancing emotional impact across multiple environments.
Personal Project
Lighting Breakdown
Model : 1957 Jaguar XKSS
The Jaguar XKSS is a road-going version of the Jaguar D-Type racing car, initially built in 1957. Only 16 were built and sold at the time. Nine were destroyed in a factory fire in 1957.
Unreal Engine 5 Using Lumen GI and Raytracing

Detailed Lighting

Depth

AO and Lights

Metallic

Reflections

World Normal

Base Color
Lights Used







Materials and Texture

PBR Master Material

PBR Master Material
Parameters

Car Paint Material

Car Paint Material
Parameters

PBR Mater Material instance Steel
Parameters

PBR Road Texture
Parameters

Emissive Material

Emissive Material Parameter

PBR Asphalt Material

Scene
Inspiration












